Cranberry/Actors/Robot.gd

29 lines
690 B
GDScript

extends KinematicBody2D
onready var bump = $Bump
export var MAX_SPEED = 300
var movement = Vector2.ZERO
var direction = Vector2.ZERO
func _ready():
change_direction()
func _physics_process(delta):
movement.x = direction.x * MAX_SPEED * delta
movement.y = direction.y * MAX_SPEED * delta
if(move_and_collide(movement)):
change_direction()
#print(get_slide_collision(movement))
func change_direction():
var rng = RandomNumberGenerator.new()
rng.randomize()
direction.x = rng.randf_range(-1.0, 1.0)
rng.randomize()
direction.y = rng.randf_range(-1.0, 1.0)
direction = direction.normalized()
rotation_degrees = rad2deg(direction.angle())
if (!bump.playing):
bump.play()