extends KinematicBody2D onready var bump = $Bump export var MAX_SPEED = 300 var movement = Vector2.ZERO var direction = Vector2.ZERO func _ready(): change_direction() func _physics_process(delta): movement.x = direction.x * MAX_SPEED * delta movement.y = direction.y * MAX_SPEED * delta if(move_and_collide(movement)): change_direction() #print(get_slide_collision(movement)) func change_direction(): var rng = RandomNumberGenerator.new() rng.randomize() direction.x = rng.randf_range(-1.0, 1.0) rng.randomize() direction.y = rng.randf_range(-1.0, 1.0) direction = direction.normalized() rotation_degrees = rad2deg(direction.angle()) if (!bump.playing): bump.play()