More fixes related to offset
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@ -44,7 +44,7 @@ struct channel {
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byte CV1Range;
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byte CV2Target;
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byte CV2Range;
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byte offset;
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unsigned int offset;
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byte random;
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byte seqPattern;
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};
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@ -108,22 +108,13 @@ void checkInputs() {
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}
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saveState();
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calculateBPMTiming();
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} else if (((!insideTab && shiftBtnPushed)
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} else if (((!insideTab && shiftBtnPushed) //Change Subdiv and reset offset
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|| (insideTab && menuItem == 0
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&& (menuItemSelected || shiftBtnPushed)))
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&& displayTab != 0
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&& channels[displayTab - 1].mode == 0) { //Change Subdiv and reset offset
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&& channels[displayTab - 1].mode == 0) {
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channels[displayTab - 1].subDiv = channels[displayTab - 1].subDiv - change;
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//channels[displayTab - 1].offset = 0;
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int PulsesPerStep;
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if (subDivs[channels[displayTab - 1].subDiv] < 0) {
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PulsesPerStep = PPQN / subDivs[channels[displayTab - 1].subDiv] * -1 ;
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} else {
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PulsesPerStep = subDivs[channels[displayTab - 1].subDiv] * PPQN;
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}
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if (channels[displayTab - 1].offset >= PulsesPerStep) {
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channels[displayTab - 1].offset = PulsesPerStep - 1;
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}
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if (channels[displayTab - 1].subDiv > 100) {
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channels[displayTab - 1].subDiv = 0;
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} if (channels[displayTab - 1].subDiv > (sizeof(subDivs) / sizeof(int)) - 1) {
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@ -132,6 +123,15 @@ void checkInputs() {
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if (!isPlaying) {
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calculateCycles();
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}
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int PulsesPerStep; //offset part
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if (subDivs[channels[displayTab - 1].subDiv] < 0) {
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PulsesPerStep = PPQN / subDivs[channels[displayTab - 1].subDiv] * -1 ;
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} else {
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PulsesPerStep = subDivs[channels[displayTab - 1].subDiv] * PPQN;
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}
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if (channels[displayTab - 1].offset >= PulsesPerStep) {
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channels[displayTab - 1].offset = PulsesPerStep - 1;
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}
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saveState();
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} else if (((!insideTab && shiftBtnPushed)
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|| (insideTab && menuItem == 0
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@ -208,7 +208,7 @@ void checkInputs() {
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saveState();
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} else if (insideTab && (menuItemSelected || shiftBtnPushed) && displayTab != 0 && menuItem == 2 && channels[displayTab - 1].mode == 0) { //Offset
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channels[displayTab - 1].offset = channels[displayTab - 1].offset + change;
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if (channels[displayTab - 1].offset > 100) {
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if (channels[displayTab - 1].offset > 1000) {
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channels[displayTab - 1].offset = 0;
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} else if (channels[displayTab - 1].offset > channelPulsesPerCycle[displayTab-1]) {
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channels[displayTab - 1].offset = channelPulsesPerCycle[displayTab-1];
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