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19
Menu.gd
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19
Menu.gd
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extends Node2D
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onready var start_button = $TextureButton
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func _ready():
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start_button.connect("pressed", self, "start_game")
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func _process(_delta):
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var t = Timer.new()
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t.set_wait_time(.1)
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t.set_one_shot(true)
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self.add_child(t)
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t.start()
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yield(t, "timeout")
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if Input.is_action_just_pressed("ui_accept") == true:
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start_game()
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func start_game():
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get_tree().change_scene("res://Level.tscn")
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