Cranberry/Objects/Armchair 1.tscn

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2021-07-27 19:23:57 +00:00
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Assets/armchair.png" type="Texture" id=1]
[node name="Armchair 1" type="StaticBody2D"]
position = Vector2( 256, 81 )
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( -13.5783, -10.1799, -13.4995, -16.4007, 10.3602, -16.4795, 10.3602, -10.4949, 15.4787, -10.1011, 16.0299, 14.7823, -18.5392, 14.4673, -18.303, -10.4949 )