fixed bug when sequencer didn't start on start/stop after previously playing once
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@ -436,6 +436,7 @@ void resetClocks() {
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}
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}
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pulseCount = 0;
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pulseCount = 0;
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tickCount = 0;
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tickCount = 0;
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sixteenthPulseCount = 0;
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}
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}
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void saveState() {
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void saveState() {
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