fixed bug when sequencer didn't start on start/stop after previously playing once

This commit is contained in:
2023-08-13 15:42:32 +03:00
parent f6ba128ab8
commit fc381b4829

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@ -436,6 +436,7 @@ void resetClocks() {
} }
pulseCount = 0; pulseCount = 0;
tickCount = 0; tickCount = 0;
sixteenthPulseCount = 0;
} }
void saveState() { void saveState() {