MAin screen is done
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202
Software/Gravity/Interactions.ino
Normal file
202
Software/Gravity/Interactions.ino
Normal file
@ -0,0 +1,202 @@
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void checkInputs() {
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//encoder button
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if (!digitalRead(ENC_BTN_PIN) && !encPressRegistered) {
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encPressRegistered = true;
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encPressedTime = millis();
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} else if (digitalRead(ENC_BTN_PIN) && encPressRegistered) {
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encPressRegistered = false;
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encReleasedTime = millis();
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if (encReleasedTime - encPressedTime < 500) { // press shorter than .5s is for entering the submenu
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if (insideTab == 0) {
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insideTab = 1;
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}
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updateScreen();
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} else if (encReleasedTime - encPressedTime < 2000) { // longer press (<2s) is for navigating back. longer than 2s presses are ignored
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if (insideTab == 1) {
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insideTab = 0;
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menuItem = 0;
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}
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updateScreen();
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}
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}
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//encoder
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encoder.tick();
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int encPosition = encoder.getPosition();
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if (encPositionOld != encPosition) {
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int change = encPositionOld - encPosition;
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if (!insideTab && !shiftBtnPushed) { //Change tab
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displayTab = displayTab + change;
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if (displayTab > 100) { //to address "negative" numbers
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displayTab = 0;
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} else if (displayTab > 6) {
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displayTab = 6;
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}
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} else if (!insideTab && shiftBtnPushed && displayTab == 0 && masterClockMode == 0) { //Change BPM
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bpm = bpm + change;
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if (bpm > MAXBPM) {
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bpm = MAXBPM;
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} else if (bpm < MINBPM) {
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bpm = MINBPM;
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}
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saveState();
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calculateBPMTiming();
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} else if (!insideTab && shiftBtnPushed && displayTab != 0 && channels[displayTab - 1].mode == 0) { //Change Subdiv
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channels[displayTab - 1].subDiv = channels[displayTab - 1].subDiv - change;
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if (channels[displayTab - 1].subDiv > 100) {
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channels[displayTab - 1].subDiv = 0;
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} if (channels[displayTab - 1].subDiv > (sizeof(subDivs) / sizeof(int)) - 1) {
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channels[displayTab - 1].subDiv = (sizeof(subDivs) / sizeof(int)) - 1;
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}
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if (!isPlaying) {
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calculateCycles();
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}
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saveState();
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} else if (!insideTab && shiftBtnPushed && displayTab != 0 && channels[displayTab - 1].mode == 1) { //Change Random
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channels[displayTab - 1].random = channels[displayTab - 1].random + change;
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if (channels[displayTab - 1].random > 100) {
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channels[displayTab - 1].random = 0;
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} else if (channels[displayTab - 1].random > 9) {
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channels[displayTab - 1].random = 9;
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}
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saveState();
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} else if (!insideTab && shiftBtnPushed && displayTab != 0 && channels[displayTab - 1].mode == 2) { //Change SEQ pattern
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channels[displayTab - 1].seqPattern = channels[displayTab - 1].seqPattern + change;
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if (channels[displayTab - 1].seqPattern > 100) {
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channels[displayTab - 1].seqPattern = 0;
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} else if (channels[displayTab - 1].seqPattern > 16) {
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channels[displayTab - 1].seqPattern = 16;
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}
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saveState();
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}
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else if (insideTab && !shiftBtnPushed) {
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menuItem = menuItem + change;
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if (menuItem > 100) { //for "negative" values
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menuItem = 0;
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} else if (menuItem > lastMenuItem) {
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menuItem = lastMenuItem;
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}
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} else if (insideTab && shiftBtnPushed && displayTab == 0 && menuItem == 0) { //Master Clock Mode
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masterClockMode = masterClockMode + change;
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if (masterClockMode > 100) {
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masterClockMode = 0;
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} else if (masterClockMode > 1) {
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masterClockMode = 1;
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}
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saveState();
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} else if (insideTab && shiftBtnPushed && displayTab == 0 && menuItem == 1) { //Modulation channel
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bpmModulationChannel = bpmModulationChannel + change;
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if (bpmModulationChannel == 0 || bpmModulationChannel == 1) {
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bpmModulationRange = 1;
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} else if (bpmModulationChannel > 100) {
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bpmModulationRange = 0;
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bpmModulationChannel = 255;
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} else if (bpmModulationChannel > 1) {
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bpmModulationChannel = 1;
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}
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saveState();
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} else if (insideTab && shiftBtnPushed && displayTab == 0 && menuItem == 2) { //Modulation range
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bpmModulationRange = bpmModulationRange + change;
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if (bpmModulationRange == 0) {
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bpmModulationRange = 1;
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} else if (bpmModulationRange > 100) {
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bpmModulationRange = 1;
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} else if (bpmModulationRange > 5) { //50bpm
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bpmModulationRange = 5;
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}
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saveState();
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} else if (insideTab && shiftBtnPushed && displayTab != 0 && menuItem == 0) { //Channel Mode
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channels[displayTab - 1].mode = channels[displayTab - 1].mode + change;
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if (channels[displayTab - 1].mode > 100) {
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channels[displayTab - 1].mode = 0;
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} else if (channels[displayTab - 1].mode > 2) {
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channels[displayTab - 1].mode = 2;
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}
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saveState();
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} else if (insideTab && shiftBtnPushed && displayTab != 0 && menuItem == 1 && channels[displayTab - 1].mode == 0) { //Offset
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channels[displayTab - 1].offset = channels[displayTab - 1].offset + change;
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if (channels[displayTab - 1].offset > 100) {
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channels[displayTab - 1].offset = 0;
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} else if (channels[displayTab - 1].offset > channelPulsesPerCycle[displayTab-1]) {
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channels[displayTab - 1].offset = channelPulsesPerCycle[displayTab-1];
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}
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saveState();
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} else if (insideTab && shiftBtnPushed && displayTab != 0 && menuItem == 1 && channels[displayTab - 1].mode == 1) { //SUBDIV for RANDOM
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channels[displayTab - 1].subDiv = channels[displayTab - 1].subDiv - change;
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if (channels[displayTab - 1].subDiv > 200) {
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channels[displayTab - 1].subDiv = 0;
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} else if (channels[displayTab - 1].subDiv > (sizeof(subDivs) / sizeof(byte)) - 1) {
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channels[displayTab - 1].subDiv = (sizeof(subDivs) / sizeof(byte)) - 1;
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}
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if (!isPlaying) {
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calculateCycles();
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}
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saveState();
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} else if (insideTab && shiftBtnPushed && displayTab != 0 && menuItem == 2 && channels[displayTab - 1].mode == 0) { //CV1 for CLK
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channels[displayTab - 1].CV1Target = channels[displayTab - 1].CV1Target + change;
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if (channels[displayTab - 1].CV1Target > 100) {
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channels[displayTab - 1].CV1Target = 0;
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} else if (channels[displayTab - 1].CV1Target > 1) {
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channels[displayTab - 1].CV1Target = 1;
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}
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saveState();
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}
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else if (insideTab && shiftBtnPushed && displayTab != 0 && menuItem == 3 && channels[displayTab - 1].mode == 0) { //CV2 for CLK
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channels[displayTab - 1].CV2Target = channels[displayTab - 1].CV2Target + change;
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if (channels[displayTab - 1].CV2Target > 100) {
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channels[displayTab - 1].CV2Target = 0;
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} else if (channels[displayTab - 1].CV2Target > 1) {
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channels[displayTab - 1].CV2Target = 1;
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}
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saveState();
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} else if (insideTab && shiftBtnPushed && displayTab != 0 && menuItem == 2 && channels[displayTab - 1].mode == 1) { //CV1 for RND
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channels[displayTab - 1].CV1Target = channels[displayTab - 1].CV1Target + change;
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if (channels[displayTab - 1].CV1Target > 100) {
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channels[displayTab - 1].CV1Target = 0;
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} else if (channels[displayTab - 1].CV1Target > 2) {
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channels[displayTab - 1].CV1Target = 2;
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}
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saveState();
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}
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else if (insideTab && shiftBtnPushed && displayTab != 0 && menuItem == 3 && channels[displayTab - 1].mode == 1) { //CV2 for RND
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channels[displayTab - 1].CV2Target = channels[displayTab - 1].CV2Target + change;
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if (channels[displayTab - 1].CV2Target > 100) {
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channels[displayTab - 1].CV2Target = 0;
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} else if (channels[displayTab - 1].CV2Target > 2) {
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channels[displayTab - 1].CV2Target = 2;
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}
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saveState();
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}
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updateScreen();
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encPositionOld = encPosition;
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}
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//play button
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if (!digitalRead(START_STOP_BTN_PIN) && !playBtnPushed) {
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if (masterClockMode == 0) {
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calculateBPMTiming();
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resetClocks();
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isPlaying = !isPlaying;
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}
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playBtnPushed = true;
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updateScreen(); //to wake up the screen if turned off
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} else if (digitalRead(START_STOP_BTN_PIN) && playBtnPushed) {
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playBtnPushed = false;
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}
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//shift button
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if (!digitalRead(SHIFT_BTN_PIN) && !shiftBtnPushed) {
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shiftBtnPushed = true;
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updateScreen();
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} else if (digitalRead(SHIFT_BTN_PIN) && shiftBtnPushed) {
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shiftBtnPushed = false;
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updateScreen();
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}
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//modulations
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a1Input = analogRead(ANALOGUE_INPUT_1_PIN);
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a2Input = analogRead(ANALOGUE_INPUT_2_PIN);
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}
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