some progress on menu
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@ -47,6 +47,8 @@ void checkInputs() {
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}
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displayScreen = 1;
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isRecording = 0;
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} else if (insideTab && displayScreen == 0) {
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menuItemSelected = !menuItemSelected;
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} else if (displayScreen == 1 && !isRecording) {
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isPlaying = 1;
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isRecording = 1;
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@ -62,7 +64,6 @@ void checkInputs() {
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EEPROM.put(1023, memCode - 1);
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reboot();
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}
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updateScreen();
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} else if (encReleasedTime - encPressedTime < 2000) { // longer press (<2s) is for navigating back. longer than 2s presses are ignored
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if (displayScreen != 0) {
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displayScreen = 0;
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@ -71,11 +72,10 @@ void checkInputs() {
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menuItem = 0;
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isRecording = 0;
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}
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updateScreen();
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} else if (encReleasedTime - encPressedTime > 2000 && shiftBtnPushed) { //2s+ combo with shift to open the settings
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displayScreen = 2;
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updateScreen();
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}
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updateScreen();
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}
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//encoder
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@ -91,7 +91,10 @@ void checkInputs() {
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} else if (displayTab > 6) {
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displayTab = 6;
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}
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} else if (!insideTab && shiftBtnPushed && displayTab == 0 && masterClockMode == 0) { //Change BPM
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} else if (((!insideTab && shiftBtnPushed)
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|| (insideTab && menuItem == 0
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&& (menuItemSelected || shiftBtnPushed)))
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&& displayTab == 0 && masterClockMode == 0) { //Change BPM
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bpm = bpm + change;
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if (bpm > MAXBPM) {
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bpm = MAXBPM;
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@ -100,7 +103,11 @@ void checkInputs() {
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}
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saveState();
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calculateBPMTiming();
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} else if (!insideTab && shiftBtnPushed && displayTab != 0 && channels[displayTab - 1].mode == 0) { //Change Subdiv
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} else if (((!insideTab && shiftBtnPushed)
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|| (insideTab && menuItem == 0
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&& (menuItemSelected || shiftBtnPushed)))
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&& displayTab != 0
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&& channels[displayTab - 1].mode == 0) { //Change Subdiv
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channels[displayTab - 1].subDiv = channels[displayTab - 1].subDiv - change;
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if (channels[displayTab - 1].subDiv > 100) {
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channels[displayTab - 1].subDiv = 0;
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@ -111,7 +118,11 @@ void checkInputs() {
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calculateCycles();
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}
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saveState();
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} else if (!insideTab && shiftBtnPushed && displayTab != 0 && channels[displayTab - 1].mode == 1) { //Change Random
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} else if (((!insideTab && shiftBtnPushed)
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|| (insideTab && menuItem == 0
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&& (menuItemSelected || shiftBtnPushed)))
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&& displayTab != 0
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&& channels[displayTab - 1].mode == 1) { //Change Random
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channels[displayTab - 1].random = channels[displayTab - 1].random + change;
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if (channels[displayTab - 1].random > 100) {
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channels[displayTab - 1].random = 0;
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@ -119,7 +130,11 @@ void checkInputs() {
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channels[displayTab - 1].random = 9;
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}
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saveState();
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} else if (!insideTab && shiftBtnPushed && displayTab != 0 && channels[displayTab - 1].mode == 2) { //Change SEQ pattern
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} else if (((!insideTab && shiftBtnPushed)
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|| (insideTab && menuItem == 0
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&& (menuItemSelected || shiftBtnPushed)))
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&& displayTab != 0
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&& channels[displayTab - 1].mode == 2) { //Change SEQ pattern
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channels[displayTab - 1].seqPattern = channels[displayTab - 1].seqPattern + change;
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if (channels[displayTab - 1].seqPattern > 100) {
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channels[displayTab - 1].seqPattern = 0;
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@ -128,14 +143,18 @@ void checkInputs() {
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}
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saveState();
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}
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else if (insideTab && !shiftBtnPushed) {
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else if (insideTab && !shiftBtnPushed && !menuItemSelected) {
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menuItem = menuItem + change;
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if (menuItem > 100) { //for "negative" values
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menuItem = 0;
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} else if (menuItem > lastMenuItem) {
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menuItem = lastMenuItem;
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}
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} else if (insideTab && shiftBtnPushed && displayTab == 0 && menuItem == 1) { //Master Clock Mode
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} else if (insideTab
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&& shiftBtnPushed
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&& displayTab == 0
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&& ((menuItem == 0 && masterClockMode == 1) //I hate this part, it needs to be reworked
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|| (menuItem == 1 && masterClockMode == 0))) { //Master Clock Mode
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masterClockMode = masterClockMode + change;
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if (masterClockMode > 100) {
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masterClockMode = 0;
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