some progress on menu

This commit is contained in:
2023-08-06 23:27:12 +03:00
parent aec68332e4
commit ebd5005942

View File

@ -47,6 +47,8 @@ void checkInputs() {
}
displayScreen = 1;
isRecording = 0;
} else if (insideTab && displayScreen == 0) {
menuItemSelected = !menuItemSelected;
} else if (displayScreen == 1 && !isRecording) {
isPlaying = 1;
isRecording = 1;
@ -62,7 +64,6 @@ void checkInputs() {
EEPROM.put(1023, memCode - 1);
reboot();
}
updateScreen();
} else if (encReleasedTime - encPressedTime < 2000) { // longer press (<2s) is for navigating back. longer than 2s presses are ignored
if (displayScreen != 0) {
displayScreen = 0;
@ -71,11 +72,10 @@ void checkInputs() {
menuItem = 0;
isRecording = 0;
}
updateScreen();
} else if (encReleasedTime - encPressedTime > 2000 && shiftBtnPushed) { //2s+ combo with shift to open the settings
displayScreen = 2;
updateScreen();
}
updateScreen();
}
//encoder
@ -91,7 +91,10 @@ void checkInputs() {
} else if (displayTab > 6) {
displayTab = 6;
}
} else if (!insideTab && shiftBtnPushed && displayTab == 0 && masterClockMode == 0) { //Change BPM
} else if (((!insideTab && shiftBtnPushed)
|| (insideTab && menuItem == 0
&& (menuItemSelected || shiftBtnPushed)))
&& displayTab == 0 && masterClockMode == 0) { //Change BPM
bpm = bpm + change;
if (bpm > MAXBPM) {
bpm = MAXBPM;
@ -100,7 +103,11 @@ void checkInputs() {
}
saveState();
calculateBPMTiming();
} else if (!insideTab && shiftBtnPushed && displayTab != 0 && channels[displayTab - 1].mode == 0) { //Change Subdiv
} else if (((!insideTab && shiftBtnPushed)
|| (insideTab && menuItem == 0
&& (menuItemSelected || shiftBtnPushed)))
&& displayTab != 0
&& channels[displayTab - 1].mode == 0) { //Change Subdiv
channels[displayTab - 1].subDiv = channels[displayTab - 1].subDiv - change;
if (channels[displayTab - 1].subDiv > 100) {
channels[displayTab - 1].subDiv = 0;
@ -111,7 +118,11 @@ void checkInputs() {
calculateCycles();
}
saveState();
} else if (!insideTab && shiftBtnPushed && displayTab != 0 && channels[displayTab - 1].mode == 1) { //Change Random
} else if (((!insideTab && shiftBtnPushed)
|| (insideTab && menuItem == 0
&& (menuItemSelected || shiftBtnPushed)))
&& displayTab != 0
&& channels[displayTab - 1].mode == 1) { //Change Random
channels[displayTab - 1].random = channels[displayTab - 1].random + change;
if (channels[displayTab - 1].random > 100) {
channels[displayTab - 1].random = 0;
@ -119,7 +130,11 @@ void checkInputs() {
channels[displayTab - 1].random = 9;
}
saveState();
} else if (!insideTab && shiftBtnPushed && displayTab != 0 && channels[displayTab - 1].mode == 2) { //Change SEQ pattern
} else if (((!insideTab && shiftBtnPushed)
|| (insideTab && menuItem == 0
&& (menuItemSelected || shiftBtnPushed)))
&& displayTab != 0
&& channels[displayTab - 1].mode == 2) { //Change SEQ pattern
channels[displayTab - 1].seqPattern = channels[displayTab - 1].seqPattern + change;
if (channels[displayTab - 1].seqPattern > 100) {
channels[displayTab - 1].seqPattern = 0;
@ -128,14 +143,18 @@ void checkInputs() {
}
saveState();
}
else if (insideTab && !shiftBtnPushed) {
else if (insideTab && !shiftBtnPushed && !menuItemSelected) {
menuItem = menuItem + change;
if (menuItem > 100) { //for "negative" values
menuItem = 0;
} else if (menuItem > lastMenuItem) {
menuItem = lastMenuItem;
}
} else if (insideTab && shiftBtnPushed && displayTab == 0 && menuItem == 1) { //Master Clock Mode
} else if (insideTab
&& shiftBtnPushed
&& displayTab == 0
&& ((menuItem == 0 && masterClockMode == 1) //I hate this part, it needs to be reworked
|| (menuItem == 1 && masterClockMode == 0))) { //Master Clock Mode
masterClockMode = masterClockMode + change;
if (masterClockMode > 100) {
masterClockMode = 0;