More UI changes
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@ -50,7 +50,7 @@ bool bpmModulationChannel; //0 - CV1, 1 - CV2
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byte bpmModulationRange = 0;
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struct channel {
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unsigned int mode;
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unsigned int mode; //need to be changed to subdiv
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unsigned int random;
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bool modulationChannel; //0 - CV1, 1 - CV2
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int modulationRange;
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@ -87,6 +87,8 @@ bool needPulseReset[6] = { true, true, true, true, true, true };
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unsigned int displayTab = 0;
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unsigned int displayTabOld;
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bool insideTab = false;
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unsigned int menuItem = 0;
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unsigned int lastMenuItem = 3;
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bool playBtnPushed = false;
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bool shiftBtnPushed = false;
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@ -142,7 +144,6 @@ void setup() {
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pinMode(ENC_BTN_PIN, INPUT_PULLUP);
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pinMode(START_STOP_BTN_PIN, INPUT_PULLUP);
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// pinMode(START_STOP_BTN_PIN, ANALOGUE_INPUT_1_PIN); // no idea where this came from
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pinMode(SHIFT_BTN_PIN, INPUT_PULLUP);
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pinMode(EXT_INPUT_PIN, INPUT_PULLUP);
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attachInterrupt(digitalPinToInterrupt(EXT_INPUT_PIN), externalClock, FALLING);
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