Added pattern clearing on long shift press
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@ -52,22 +52,22 @@ channel channels[6] = { //array of channel settings
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{ 0, 7, 0, 3, 0, 3, 0, 0, 0 }
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};
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bool seqA1[16] = {1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0};
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bool seqA2[16] = {0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0};
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bool seqA3[16] = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1};
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bool seqA4[16] = {1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0};
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bool seqA5[16] = {1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0};
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bool seqA6[16] = {0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0};
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bool seqA7[16] = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1};
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bool seqA8[16] = {1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0};
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bool seqB1[16] = {1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0};
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bool seqB2[16] = {0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0};
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bool seqB3[16] = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1};
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bool seqB4[16] = {1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0};
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bool seqB5[16] = {1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0};
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bool seqB6[16] = {0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0};
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bool seqB7[16] = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1};
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bool seqB8[16] = {1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0};
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bool seqA1[16] = {1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1};
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bool seqA2[16] = {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0};
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bool seqA3[16] = {1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0};
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bool seqA4[16] = {0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1};
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bool seqA5[16] = {0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1};
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bool seqA6[16] = {0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0};
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bool seqA7[16] = {1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0};
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bool seqA8[16] = {1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0, 1, 1, 0, 1};
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bool seqB1[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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bool seqB2[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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bool seqB3[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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bool seqB4[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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bool seqB5[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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bool seqB6[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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bool seqB7[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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bool seqB8[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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byte currentStep = 0;
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byte stepNumSelected = 0;
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bool *patternToEdit;
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@ -108,6 +108,10 @@ int a2Input = 0;
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int encPositionOld = 0;
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unsigned long encPressedTime;
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unsigned long encReleasedTime;
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unsigned long playPressedTime;
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unsigned long playReleasedTime;
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unsigned long shiftPressedTime;
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unsigned long shiftReleasedTime;
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bool encPressRegistered;
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//unsigned long lastInteractionTime; // used for display timeout
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@ -240,6 +240,7 @@ void checkInputs() {
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//shift button
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if (!digitalRead(SHIFT_BTN_PIN) && !shiftBtnPushed) {
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shiftBtnPushed = true;
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shiftPressedTime = millis();
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if (isRecording) { //Live triggering
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digitalWrite(outsPins[displayTab - 1], HIGH);
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}
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@ -256,6 +257,13 @@ void checkInputs() {
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updateScreen();
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} else if (digitalRead(SHIFT_BTN_PIN) && shiftBtnPushed) {
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shiftBtnPushed = false;
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shiftReleasedTime = millis();
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if (shiftReleasedTime - shiftPressedTime > 500 && shiftReleasedTime - shiftPressedTime < 2000 && isRecording) {
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for (byte i = 0; i < 16; i++) {
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patternToEdit[i] = 0;
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}
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}
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saveState();
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updateScreen();
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}
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