Minor memory optimizations and stencil production file
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@ -69,14 +69,26 @@ bool seqA1[16] = {1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0};
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bool seqA2[16] = {0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0};
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bool seqA3[16] = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1};
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bool seqA4[16] = {1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0};
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bool seqA5[16] = {1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0};
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bool seqA6[16] = {0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0};
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bool seqA7[16] = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1};
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bool seqA8[16] = {1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0};
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bool seqB1[16] = {1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0};
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bool seqB2[16] = {0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0};
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bool seqB3[16] = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1};
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bool seqB4[16] = {1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0};
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bool seqB5[16] = {1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0};
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bool seqB6[16] = {0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0};
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bool seqB7[16] = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1};
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bool seqB8[16] = {1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0};
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bool *currentSeq;
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int currentStep = 0;
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byte currentStep = 0;
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byte memCode = 'A'; //Change to different letter if you changed the data structure
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int channelPulseCount[6];
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int channelPulsesPerCycle[6];
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int sixteenthPulseCount = 0;
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unsigned int channelPulseCount[6];
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unsigned int channelPulsesPerCycle[6];
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byte sixteenthPulseCount = 0;
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int playingModes[6]; //actual channel modes array updated from channels object on each beat
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unsigned int pulsePeriod;
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@ -84,8 +96,6 @@ bool isPlaying = false;
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unsigned int tickCount = 0;
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unsigned int pulseCount = 0;
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unsigned int extTriggerCount = 0;
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byte extResetCountdown = 0;
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byte masterClockMode = 0; // 0 - internal, 1 - external 24ppqn, 2 - external beat
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unsigned long lastExtPulseTime;
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@ -93,11 +103,10 @@ unsigned long newExtPulseTime;
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bool needPulseReset[6] = { true, true, true, true, true, true };
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unsigned int displayTab = 0;
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unsigned int displayTabOld;
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byte displayTab = 0;
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bool insideTab = false;
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unsigned int menuItem = 0;
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unsigned int lastMenuItem = 3;
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byte menuItem = 0;
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byte lastMenuItem = 3;
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bool playBtnPushed = false;
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bool shiftBtnPushed = false;
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@ -109,7 +118,7 @@ unsigned long encPressedTime;
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unsigned long encReleasedTime;
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bool encPressRegistered;
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unsigned long lastInteractionTime; // used for display timeout
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//unsigned long lastInteractionTime; // used for display timeout
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Adafruit_SSD1306 display(128, 64, &Wire, -1);
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RotaryEncoder encoder(ENC_D1_PIN, ENC_D2_PIN, RotaryEncoder::LatchMode::TWO03);
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@ -1,7 +1,8 @@
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void updateScreen() {
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display.clearDisplay();
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lastInteractionTime = millis(); //not sure if it's a right place for this, but should do for now
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//lastInteractionTime = millis(); //not sure if it's a right place for this, but should do for now
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//Tabs
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display.drawRect(0, 48, 128, 1, SSD1306_WHITE);
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@ -81,9 +82,7 @@ void updateScreen() {
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}
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} else { //CHANNELS
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if (true) { //placeholder for channel modes with different amount of submenu items
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lastMenuItem = 3;
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}
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lastMenuItem = 3;
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if (menuItem == 0 && insideTab) {
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display.setTextColor(SSD1306_BLACK);
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} else {
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@ -1 +0,0 @@
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:00000001FF
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