Everything is saved into EEPROM (including sequences) on change, no need to press play/stop
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@ -41,17 +41,19 @@ void checkInputs() {
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} else if (bpm < MINBPM) {
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bpm = MINBPM;
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}
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saveState();
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calculateBPMTiming();
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} else if (!insideTab && shiftBtnPushed && displayTab != 0 && channels[displayTab - 1].mode == 0) { //Change Subdiv
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channels[displayTab - 1].subDiv = channels[displayTab - 1].subDiv - change;
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if (channels[displayTab - 1].subDiv > 200) {
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if (channels[displayTab - 1].subDiv > 100) {
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channels[displayTab - 1].subDiv = 0;
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} else if (channels[displayTab - 1].subDiv > (sizeof(subDivs) / sizeof(byte)) - 1) {
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channels[displayTab - 1].subDiv = (sizeof(subDivs) / sizeof(byte)) - 1;
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} if (channels[displayTab - 1].subDiv > (sizeof(subDivs) / sizeof(int)) - 1) {
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channels[displayTab - 1].subDiv = (sizeof(subDivs) / sizeof(int)) - 1;
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}
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if (!isPlaying) {
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calculateCycles();
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}
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saveState();
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} else if (!insideTab && shiftBtnPushed && displayTab != 0 && channels[displayTab - 1].mode == 1) { //Change Random
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channels[displayTab - 1].random = channels[displayTab - 1].random + change;
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if (channels[displayTab - 1].random > 100) {
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@ -59,6 +61,7 @@ void checkInputs() {
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} else if (channels[displayTab - 1].random > 9) {
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channels[displayTab - 1].random = 9;
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}
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saveState();
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} else if (!insideTab && shiftBtnPushed && displayTab != 0 && channels[displayTab - 1].mode == 2) { //Change SEQ pattern
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channels[displayTab - 1].seqPattern = channels[displayTab - 1].seqPattern + change;
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if (channels[displayTab - 1].seqPattern > 100) {
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@ -66,7 +69,7 @@ void checkInputs() {
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} else if (channels[displayTab - 1].seqPattern > 16) {
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channels[displayTab - 1].seqPattern = 16;
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}
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saveState();
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}
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else if (insideTab && !shiftBtnPushed) {
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menuItem = menuItem + change;
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@ -82,6 +85,7 @@ void checkInputs() {
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} else if (masterClockMode > 1) {
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masterClockMode = 1;
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}
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saveState();
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} else if (insideTab && shiftBtnPushed && displayTab == 0 && menuItem == 1) { //Modulation channel
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bpmModulationChannel = bpmModulationChannel + change;
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if (bpmModulationChannel == 0 || bpmModulationChannel == 1) {
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@ -92,6 +96,7 @@ void checkInputs() {
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} else if (bpmModulationChannel > 1) {
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bpmModulationChannel = 1;
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}
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saveState();
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} else if (insideTab && shiftBtnPushed && displayTab == 0 && menuItem == 2) { //Modulation range
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bpmModulationRange = bpmModulationRange + change;
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if (bpmModulationRange == 0) {
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@ -101,6 +106,7 @@ void checkInputs() {
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} else if (bpmModulationRange > 5) { //50bpm
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bpmModulationRange = 5;
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}
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saveState();
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} else if (insideTab && shiftBtnPushed && displayTab != 0 && menuItem == 0) { //Channel Mode
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channels[displayTab - 1].mode = channels[displayTab - 1].mode + change;
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if (channels[displayTab - 1].mode > 100) {
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@ -108,6 +114,7 @@ void checkInputs() {
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} else if (channels[displayTab - 1].mode > 2) {
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channels[displayTab - 1].mode = 2;
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}
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saveState();
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} else if (insideTab && shiftBtnPushed && displayTab != 0 && menuItem == 1 && channels[displayTab - 1].mode == 0) { //Offset
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channels[displayTab - 1].offset = channels[displayTab - 1].offset + change;
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if (channels[displayTab - 1].offset > 100) {
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@ -115,6 +122,7 @@ void checkInputs() {
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} else if (channels[displayTab - 1].offset > channelPulsesPerCycle[displayTab-1]) {
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channels[displayTab - 1].offset = channelPulsesPerCycle[displayTab-1];
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}
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saveState();
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} else if (insideTab && shiftBtnPushed && displayTab != 0 && menuItem == 1 && channels[displayTab - 1].mode == 1) { //SUBDIV for RANDOM
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channels[displayTab - 1].subDiv = channels[displayTab - 1].subDiv - change;
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if (channels[displayTab - 1].subDiv > 200) {
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@ -125,6 +133,7 @@ void checkInputs() {
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if (!isPlaying) {
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calculateCycles();
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}
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saveState();
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} else if (insideTab && shiftBtnPushed && displayTab != 0 && menuItem == 2 && channels[displayTab - 1].mode == 0) { //CV1 for CLK
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channels[displayTab - 1].CV1Target = channels[displayTab - 1].CV1Target + change;
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if (channels[displayTab - 1].CV1Target > 100) {
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@ -132,6 +141,7 @@ void checkInputs() {
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} else if (channels[displayTab - 1].CV1Target > 1) {
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channels[displayTab - 1].CV1Target = 1;
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}
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saveState();
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}
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else if (insideTab && shiftBtnPushed && displayTab != 0 && menuItem == 3 && channels[displayTab - 1].mode == 0) { //CV2 for CLK
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channels[displayTab - 1].CV2Target = channels[displayTab - 1].CV2Target + change;
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@ -140,6 +150,7 @@ void checkInputs() {
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} else if (channels[displayTab - 1].CV2Target > 1) {
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channels[displayTab - 1].CV2Target = 1;
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}
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saveState();
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} else if (insideTab && shiftBtnPushed && displayTab != 0 && menuItem == 2 && channels[displayTab - 1].mode == 1) { //CV1 for RND
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channels[displayTab - 1].CV1Target = channels[displayTab - 1].CV1Target + change;
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if (channels[displayTab - 1].CV1Target > 100) {
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@ -147,6 +158,7 @@ void checkInputs() {
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} else if (channels[displayTab - 1].CV1Target > 2) {
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channels[displayTab - 1].CV1Target = 2;
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}
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saveState();
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}
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else if (insideTab && shiftBtnPushed && displayTab != 0 && menuItem == 3 && channels[displayTab - 1].mode == 1) { //CV2 for RND
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channels[displayTab - 1].CV2Target = channels[displayTab - 1].CV2Target + change;
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@ -155,6 +167,7 @@ void checkInputs() {
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} else if (channels[displayTab - 1].CV2Target > 2) {
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channels[displayTab - 1].CV2Target = 2;
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}
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saveState();
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}
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updateScreen();
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@ -169,7 +182,6 @@ void checkInputs() {
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isPlaying = !isPlaying;
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}
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playBtnPushed = true;
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saveState();
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updateScreen(); //to wake up the screen if turned off
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} else if (digitalRead(START_STOP_BTN_PIN) && playBtnPushed) {
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playBtnPushed = false;
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