; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 [application] config/name="GameJamRoom" run/main_scene="res://Main.tscn" config/icon="res://icon.png" [display] window/size/width=320 window/size/height=240 window/size/test_width=1280 window/size/test_height=960 window/dpi/allow_hidpi=true window/stretch/mode="2d" window/stretch/aspect="keep" [importer_defaults] texture={ "compress/bptc_ldr": 0, "compress/hdr_mode": 0, "compress/lossy_quality": 0.7, "compress/mode": 0, "compress/normal_map": 0, "detect_3d": false, "flags/anisotropic": false, "flags/filter": false, "flags/mipmaps": false, "flags/repeat": 0, "flags/srgb": 2, "process/HDR_as_SRGB": false, "process/fix_alpha_border": true, "process/invert_color": false, "process/premult_alpha": false, "size_limit": 0, "stream": false, "svg/scale": 1.0 } [input] Up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) ] } Down={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) ] } Left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) ] } Right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) ] } Action={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) ] } [layer_names] 2d_render/layer_1="Player" 2d_physics/layer_1="Player" 2d_render/layer_2="Robot" 2d_physics/layer_2="Robot" 2d_render/layer_3="Dirt" 2d_physics/layer_3="Dirt" 2d_render/layer_4="Objects" 2d_physics/layer_4="Objects" 2d_physics/layer_5="Walls" [physics] common/enable_pause_aware_picking=true 2d/default_gravity=0 2d/default_gravity_vector=Vector2( 0, 0 ) [rendering] quality/driver/driver_name="GLES2" vram_compression/import_etc=true vram_compression/import_etc2=false environment/default_clear_color=Color( 0, 0, 0, 1 ) environment/default_environment="res://default_env.tres"