extends KinematicBody2D var input_vector = Vector2.ZERO #onready var pushing = get_node("/root/Level/Player").pushing export var MAX_SPEED = 100 var movement = Vector2.ZERO onready var sprite = $sprite var movable = false func _on_player_entered(body): if (body.name == "Player"): movable = true func _on_player_exited(body): if (body.name == "Player"): #yield(get_tree().create_timer(.1), "timeout") sprite.modulate = Color(1,1,1) movable = false func _physics_process(_delta): if (Input.get_action_strength("Action")>0 and movable): sprite.modulate = Color(.3,.7,.1) input_vector.x = Input.get_action_strength("Right") - Input.get_action_strength("Left") input_vector.y = Input.get_action_strength("Down") - Input.get_action_strength("Up") input_vector = input_vector.normalized() movement.x = input_vector.x * MAX_SPEED #* delta movement.y = input_vector.y * MAX_SPEED #* delta movement = move_and_slide(movement) if (Input.get_action_strength("Action")==0 and movable): sprite.modulate = Color(.6,1,.7)