extends Node2D onready var start_button = $TextureButton func _ready(): start_button.connect("pressed", self, "start_game") func _process(_delta): var t = Timer.new() t.set_wait_time(.1) t.set_one_shot(true) self.add_child(t) t.start() yield(t, "timeout") if Input.is_action_just_pressed("ui_accept") == true: start_game() func start_game(): get_tree().change_scene("res://Level.tscn")