[gd_scene load_steps=7 format=2] [ext_resource path="res://Assets/player-sprite.png" type="Texture" id=1] [ext_resource path="res://Actors/Player.gd" type="Script" id=2] [sub_resource type="CapsuleShape2D" id=1] radius = 6.05681 height = 8.53165 [sub_resource type="Animation" id=2] resource_name = "diagonal" length = 0.4 tracks/0/type = "value" tracks/0/path = NodePath("player-sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ 4, 5 ] } [sub_resource type="Animation" id=3] resource_name = "stop" tracks/0/type = "value" tracks/0/path = NodePath("player-sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } [sub_resource type="Animation" id=4] length = 0.4 loop = true tracks/0/type = "value" tracks/0/path = NodePath("player-sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ 1, 2 ] } [node name="Player" type="KinematicBody2D"] visible = false script = ExtResource( 2 ) [node name="player-sprite" type="Sprite" parent="."] rotation = -1.5708 texture = ExtResource( 1 ) vframes = 6 frame = 1 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/diagonal = SubResource( 2 ) anims/stop = SubResource( 3 ) anims/straight = SubResource( 4 )